GAME REVIEW

Crawl out through the Fallout in Boston

THE POWER-SUITED SOLE SURVIVOR STANDS in Diamond City, the post-apocalyptic ruins of Fenway Park in Boston, Massachusetts.

Announced only five months ago by Bethesda at E3 2015, and released on November 10, 2015, Fallout 4 easily competes for Game of the Year award. Bethesda’s last Fallout installment, Fallout 3, hit stores seven years ago, in 2008, and the last game the video game publisher released, The Elder Scrolls: Skyrim, dropped in 2011. The company has spent nearly seven years developing the world of the Commonwealth. This bodes well for players, as Bethesda games are most known for their enormous size and sandbox-RPG style adventures. With the expansive, immersive worlds that Fallout 3 and Skyrim offered and their at least 90 percent ratings on all game review websites, Fallout 4 proves to be the most anticipated game in years.

Does Fallout 4 live up to the hype? Absolutely. Taking place in the post-apocalyptic world of Boston, MA in 2287, the game expands upon Fallout 3’s universe using an improved Skyrim physics engine. The player can establish settlements, build structures using materials found in the expansive world, and attract people to work the water, food, defense, and vendor resources in each town. Power armor enjoys a reworked and perhaps more powerful return. Instead of behaving like clothes equippable from the inventory, the power armor, more aptly put, is a power suit. Power armor, which provides unparalleled personal protection against attacks and radiation and increased strength when worn, can be repaired and customized at power armor stations. Additionally, unlike the previous Fallout installments, the armor requires a fusion core to operate, slowly depleting energy as the character walks around. The crafting system has also been reworked, allowing every part of guns and armor to be customized; I named my never-ending double-barreled shotgun

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