Destiny: a first-person, action-packed thriller video game that doesn’t allow you to stop playing. Having won over 180 awards, the game’s amazing user interface and visual representation keeps the user glued to the screen for hours on end.
Destiny is a combination of many other famous games. The first-person shooter aspect and story have a large resemblance to Halo, while the graphics and designs are similar to Star Wars and Mass Effect. Bungie’s latest creation, in my opinion, may be the best game that they have released. By borrowing from many of these other games, players have found some niche of the game that they love.
At some points, the story line can be extremely confusing and, at some points, make very little sense; however, the game never ceases to be a fun experience. You begin the game by choosing one of the three Guardian classes—Hunter, Titan, and Warlock—then getting dropped into a futuristic world where you travel from planet to planet fighting off different enemies.
For the first 20 levels, you increase your level in the standard fashion. By completing a mission and/or killing an enemy, you receive experience points that help level up your character. The higher your level becomes, the better your options for gear and weaponry become. Personally, I thought this was something that was lacking in the past Halo games. There was no sense of accomplishment or drive to complete the missions because you didn’t gain anything from doing so. Also, in Destiny, with many of the power ups, gear, and weaponry, you are able to mold your character to fit your personal playing style.
Once you reach level 20, you have most likely beaten the game, and from then on, the game transforms entirely. Now, to level up, players are forced to find better gear that hold an ability called “light.” While leveling, you begin to participate in strikes. Strikes are where you and a team enter into a story-like scenario where you have to fight your way through an environment. The finale involves destroying a boss-like character, just like the dungeons of World of Warcraft.
These extra game parts allow for the game not to end once you have completed the story mode—like many comparable games—but instead, there is much more to accomplish and do within the game.
Bungie incorporated a very open multiplayer platform that truly adds to the user experience. As you move farther into the game, the levels begin to increase in difficulty. Here, you are allowed to call upon a friend to help you complete these missions without limiting any of the rewards or experiences that you obtain. This, combined with the strikes and the classic online multiplayer, allow for very diverse gameplay, which isn’t usually seen in many console video games.
Bungie creates a beautiful open-ended experience that allows for many different types of gamers to come together under one game. Although the story is weak, the gameplay makes up for what the story lacked.